2013 Podcast Roundup

I haven’t been posting my podcast appearance recently, so I’d like to quickly mention the shows I’ve been on this year. Going forward, I should also be appearing more frequently now that I know my future and no longer have to worry about what my employer would like me to say or not to say.

  • Three Moves Ahead on the Best of 2012 (with Rob Zacny, Jon Shafer, and David Heron)
  • Three Moves Ahead on Asynch Board Games (with Julian Murdoch, Michael Hermes, and Ryan Kuo)
  • The Game Design Roundtable on 4X Games (with Jon Shafer and Dirk Knemeyer)
  • The Game Design Roundtable on Progression Systems (with Jon Shafer and Dirk Knemeyer)

Invading Three Moves Ahead

I’ve been on a few gaming podcasts over the years and have always enjoyed the experience. However, I usually thought my appearances were a little rough as I simply didn’t have enough practice. I imagined I could do a much better job if I got a few more shows under my belt. Late this summer, I had a little free time on my hands, so I asked Rob Zacny if I could sit in on a series of Three Moves Ahead shows as a “guest panelist,” and he graciously accepted. I’ve listed the six shows below; I hope I didn’t run out of things to say before the end!

#131 on Small-Scale Games

#132 on Age of Empires Online

#133 on City Builders

#134 (with Brian Reynolds) on Alpha Centauri

#135 (with Paul Sottosanti) on Board Games

#136 on Game Franchises

Podcast Campaign March 2011: No Mercy!

So, last month, I did a bunch of podcasts on Dragon Age Legends and the state of social and strategy games, in general. If you’ve got a spare six hours, I hope they are worth a listen:

Three Moves Ahead on Strategy Games

Gamers with Jobs on Dragon Age Legends

Jumping the Shark on Dragon Age Legends

The Digital Life on Dragon Age Legends

The Perfect Strategy Podcast

It’s called Three Moves Ahead, and the cast of characters is Tom Chick, Bruce Geryk, Julian Murdoch, and Troy S. Goodfellow, all familiar names for strategy gamers who like to read about their hobby.

In the latest episode, they tackle an issue that I am going to be addressing in my next GD column (#5), which is whether separate strategic and tactical sub-games can live together happily in one single title. They use the Total War series as the primary data point, and I’m not surprised. I’ve never enjoyed the tactical battles of the series – too slow and ponderous for my RTS tastes weaned on StarCraft and Age of Kings – while also finding the strategic levels too vague and opaque to enjoy, with simply not enough meat on the bone. Having the top-level game be constantly interupted by the unwelcome tactical battles certainly didn’t help matters either. However, the mix can be done well, as games like Lord of the Realms or X-Com prove. The trick, in my mind, is to make sure that one half of the game is always subservient to the other half. X-Com, for example, is clearly about the tactical combat while Lord of the Realm is clearly about the strategic level. Still, in general, I’m not sure it’s a challenge that is worth tackling. It’s a lot easier to make one great game than two good (let alone great) ones that actually fit together.