In this episode, Adam Saltsman interviews Tyriq Plummer, who is the artist, designer, and programmer behind the roguelike platformer Catacomb Kids. They discuss why a game should let you eat your severed arm, how items can be adjectives instead of verbs, and how to design a deep game when you don’t see the bottom yet.
Games Discussed: Lonely Hated Rock, Powder, Spelunky, Catacomb Kids, Cibele
Very interesting man. 😀