Don’t Blow It: Successful Franchises (GDC 2004)
Play Early, Play Often: Prototyping Civilization 4 (GDC 2006)
Civilization IV: Prototyping (Civilization Chronicles)
Playing to Lose: AI and Civilization (GDC 2008)
AI and Designers: Mind the Gap (GDC, 2009)
Answering the Designers’ AI Wish List (GDC, 2010)
Playing to Lose: AI and Civilization (Google, 2010)
Theme is Not Meaning (GDC 2010)
Strategy Games: The Next Move (GDC, 2011)
Designing for Free: How Free-to-Play Games Blur the Line Between Design and Business (GDC, 2012)
A Study in Transparency: How Board Games Matter (GDC 2014)
Revisiting Civ 4 (2015) [Part 2] [Part 3] [Part 4] [Part 5]
Open Game Development (GDC, 2015)
Civilization 25th Anniversary Panel (DICE 2016)
Offworld Trading Company: An RTS Without Guns (GDC 2017)
Internal Old World Pitch Video (2017)
Rules of the Game: Know Your Inheritance (GDC 2018)
An Exclusive Conversation with “The Godfather of Gaming” (NY Comic Con, 2020)
“Baba Yetu” 15th Anniversary Chat with Christopher Tin (2020)
World History Encyclopedia Interview on Old World (2021)
Discussing Old World with FilthyRobot (2022)
Strategy Game Discussion with Chris McElligott Park, Jussi Autio, and William Dyce (TactiCon 2022)
My Elephant in the Room: An Old World Postmortem (GDC 2022)
The Art of War with William Dyce and Maxence Voleau (TactiCon 2023)
You Have No Idea How Hard It Is To Run a Sweatshop (GDC 2023)