Designer Notes 76: Tanya Short

In this episode, Soren interviews veteran game designer Tanya Short, co-founder of Kitfox Games and best known for her work on Moon Hunters and Boyfriend Dungeon. They discuss why her parents had to get a second phone like, how she accidentally made a roguelike, and whether Moon Hunters should have combat. This episode was recorded on March 23, 2023.

Games discussed: Bubble Bobble, Various MUDs, Boyfriend Dungeon, A Tale In the Desert, Morrowind, World of WarCraft, Ultima Online, Age of Conan, The Secret World, Fashion Week Live, For Honor, Dungeons of Fate, Moon Hunters, Puzzle Pirates, Oasis, Dragon Age Legends, Shattered Planet, Civilization, King of Dragon Pass, Spore, 80 Days, Seven Cities of Gold, Worlds of Ultima: The Savage Empire, Hatoful Boyfriend, Dream Daddy, Pentiment, Immortality

https://www.idlethumbs.net/designernotes/episodes/tanya-short

Designer Notes 75: Moonbreaker

In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Moonbreaker is the first digital miniatures game, if players would notice if critical hits were removed, and whether the game should have an undo. This episode was recorded on March 19, 2023.

Games discussed: Moonbreaker, Warhammer series, Hardspace: Shipbreaker, Magic: The Gathering, Civilization 4, Duelyst, Marvel Snap, Air Land & Sea, Old World, KeyForge, Subnautica, CPU Bach

https://www.idlethumbs.net/designernotes/episodes/moonbreaker

Designer Notes 74: Charlie Cleveland

In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Charlie Cleveland moved to Cleveland, how he did Kickstarter before Kickstarter, and whether Subnautica was intended to be a survival game. This episode was recorded on March 20, 2022.

Games discussed: Pong, Dungeons and Dragons, Magic: The Gathering, Diplomacy, Aquarium Fighter, MindRover, Empire Earth, Natural Selection, Roblox, Natural Selection 2, Subnautica, Don’t Starve

https://www.idlethumbs.net/designernotes/episodes/charlie-cleveland

Designer Notes 73: Liz England

In this episode, Soren interviews veteran game designer Liz England, best known for her work on Scribblenauts, Sunset Overdrive, and Watch Dogs: Legion. They discuss how she organized her mom’s RPG inventories, what is the boiling point of a lion, and whether system complexity matters if the player can’t see it. This episode was recorded on September 17, 2022.

Games discussed: Alice in Wonderland, Time Zone, The Outer Wilds, Might and Magic: World of Xeen, Heroes of Might and Magic, Unreal, Drawn to Life, Scribblenauts series, Resistance 3, Sunset Overdrive, Sea of Thieves, Watch Dogs: Legion, Old World, Crusader Kings series, The Sims series

https://www.idlethumbs.net/designernotes/episodes/liz-england

Designer Notes 72: Harvey Smith

In this episode, Soren and Leyla interview veteran game designer Harvey Smith, best known for his work on the Deus Ex and Dishonored series. They discuss what TDA stood for at Origin, if Dishonored is just Thief but faster, and why it is sometimes better to be heavy handed. This episode was recorded on March 23, 2022.

Games discussed: Pong, Adventure, Defender, Dungeons and Dragons, Elden Ring, Ultima Underworld, System Shock, Fireteam, Deus Ex series, Dishonored series, Redfall

https://www.idlethumbs.net/designernotes/episodes/harvey-smith-1

Designer Notes #71: Matthew Davis

In this episode, Soren interviews independent game developer Matthew Davis, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss whether FTL is a roguelike, how they resolve conflict at Subset, and whether Soren can convince them to add unlimited undo to Into the Breach. This episode was recorded on Sept 19, 2022.

Games discussed: Super Mario World, Secret of Mana, Fallout series, Scorched Earth, MLB 2K ???, HeroQuest, Ticket to Ride, Battle Line, FTL, Red November, Tetris, DOTA 2, League of Legends, Spelunky, Civilization series, Slay the Spire, Vampire Survivors, Into the Breach, XCOM series, Final Fantasy Tactics, Fire Emblem series, Tactics Ogre, Advance Wars series, Triangle Strategy, Old World, Offworld Trading Company, Invisible Inc., Civilization: The Card Game

https://www.idlethumbs.net/designernotes/episodes/matthew-davis

Designer Notes #70: Justin Ma

In this episode, Soren interviews independent game developer Justin Ma, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss how he bombed his first game industry interview, why the AI in FTL can’t behave like a human, and whether Into the Breach should have unlimited undo. This episode was recorded on March 24, 2022.

Games discussed: Pitfall, Manhole, StarTropics, Top Sin, FTL, NetHack, Stone Soup, Spelunky, Into the Breach, XCOM series, Wildermyth, Old World

https://www.idlethumbs.net/designernotes/episodes/justin-ma-1

Designer Notes #69: Chris DeLay – Part 2

In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink, Darwinia, Defcon, and Prison Architect. They discuss how to play Prison Architect without a prison, why the game needed cutscenes, and how to design an economy when the world is ending. This episode was recorded on March 24, 2022.

Games discussed: Prison Architect, Scanner Sombre, The Last Starship, Academia: School Simulator, Road to Ruin, Oxygen Not Included, Dwarf Fortress, Old World

https://www.idlethumbs.net/designernotes/episodes/designer-notes-69-chris-delay-part-2

Designer Notes #68: Chris DeLay – Part 1

In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink, Darwinia, Defcon, and Prison Architect. They discuss why they hid the credits screen for Uplink, who Darwinia’s Dr. Sepulveda is based on, and whether you can have too much fun playing Defcon. This episode was recorded on March 22, 2022.

Games discussed: Thundercats, Civilization, Pirates!, Theme Park, Dungeon Keeper, Cannon Fodder, Elite, Chaos, Defcon, Uplink, Darwinia, Geometry Wars, Multiwinia, Subversion, Elite Dangerous, Prison Architect, Invisible Inc, Burgle Bros, Monaco, Gunpoint

https://www.idlethumbs.net/designernotes/episodes/chris-delay-part-1

Designer Notes 67: Old World

In this episode, Tom Chick and Bruce Geryk interview Soren and Leyla Johnson about their new historical 4X, Old World. They discuss whether the Old World timeline really makes sense, how they approach Early Access differently, and why Soren didn’t want to give up on the name 10 Crowns.

Games discussed: Old World, Civilization series, FrontierVille, Neptune’s Pride, Crusader Kings series, King of Dragon Pass, XCOM, Empires of the Middle Ages, Alpha Centauri, Seven Cities of Gold, Colonization, Power Grid

https://www.idlethumbs.net/designernotes/episodes/old-world