Designer Notes #18: Offworld Trading Company

In this episode, Bruce Geryk interviews Soren Johnson about his new economic RTS, Offworld Trading Company. They discuss how exploring a black map is one of gaming’s greatest hits, why the hardest part of designing Offworld was ending the game, and why Early Access games shouldn’t have QA. Also, listen to hear Soren correctly pronounce timbre!

Games Discussed: Offworld Trading Company, StarCraft, Age of Empires 2, Railroad Tycoon, M.U.L.E., Belter

https://www.idlethumbs.net/designernotes/episodes/offworld-trading-company-1

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