Designer Notes #20: Liz Ryerson

In this episode, Adam Saltsman interviews independent game developer Liz Ryerson, known for experimental games like Problem Attic. They discuss whether we should ever make players uncomfortable, why horror games have more freedom to try unconventional design, and whether Twitter is a game.

Games discussed: the Civilization series, Overland, Problem Attic, Train, Papers Please, PRY

https://www.idlethumbs.net/designernotes/episodes/liz-ryerson

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