In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss what Monaco and Rashomon have in common, how familiarity with your best players can be more valuable than metrics, and why the flag bearer in Tooth and Tail can’t attack.
Games discussed: Monaco, Spore, Tooth and Tail, Whacked!, Payday, Hotline Miami, Minecraft, Terraria, Pikmin, Offworld Trading Company
https://www.idlethumbs.net/designernotes/episodes/andy-schatz-part-2