In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss the purpose of grinding, the difference between viable and optimal characters, and why RPG players don’t welcome rebalancing their games. This episode was recorded March 24, 2018.
Games discussed: Baldur’s Gate series, Icewind Dale series, Neverwinter Nights, Fallout series, Civilization series, Gauntlet: Seven Sorrows, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity series, Into the Breach, Torchbearer, Tyranny, Darkest Dungeon, Phantom Doctrine
https://www.idlethumbs.net/designernotes/episodes/josh-sawyer-part-2