Offworld Trading Company GDC Postmortem

I am going to be speaking at GDC this year on the design and development of Offworld Trading Company. I’ve included the description below and a few sample slides. Hope to see you in SF – my favorite week of the year!

‘Offworld Trading Company’: An RTS Without Guns

Speaker: Soren Johnson  |  CEO, Mohawk Games
Location:  Room 3016, West Hall
Date:  Wednesday, March 1
Time:  5:00pm – 6:00pm
Format: Session
Track: Design

For ‘Offworld Trading Company’, Mohawk Games set out to make a new type of real-time strategy game, one that focused on economics instead of combat. Following this initial vision led Mohawk Games to shed other standard tropes of the genre, such as unit selection, on the way to creating a unique gameplay experience, one that de-emphasized micro dexterity challenges in favor of macro high-level strategy while still hewing to the standard half-hour RTS format. This postmortem details the twist and turns of Offworld’s design process, from conception to prototyping to Early Access to final release.

Takeaway

Despite the increasing quantity of games released each year, there are still huge areas of unexplored territory for new gameplay, even within established genres such as the RTS. The development of ‘Offworld Trading Company’ serves as an example on how to find these hidden kingdoms.

Intended Audience

This talk will be of interest to developers interested in the details of how design decisions were made while pioneering a new type of real-time strategy game. Developers interested in open development should also benefit as the talk will give positives and negatives from Mohawk’s Early Access experience.

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