In this episode, Adam Saltsman interviews Chelsea Howe, who is a Creative Director at EA Mobile. She is best known for her work at TinyCo, where she led the design of Family Guy: The Quest for Stuff, and for her community efforts organizing the Queerness and Games Conference, the Global Game Jam in San Francisco, student workshops, and more. They discuss how DAU’s and LTV’s compare to Quarterback Ratings, why F2P games end up as conservative as AAA games, why mobile devs have to pay people to play their games, and if a game is worthwhile if the player isn’t learning something.
Games Discussed: Choice Chamber, Renga, Twitch Plays Pokemon, Candy Crush Saga, Dragon Age series, Family Guy: The Quest for Stuff
If anyone is interested, the book mentioned at 36:05 is https://en.wikipedia.org/wiki/The_Timeless_Way_of_Building.